Proportional Edit Falloff¶
Functionality¶
This node implements Blender’s concept of “proportional edit mode” in Sverchok. It converts vertex selection mask into selection coefficients. Vertices selected by mask get the coefficient of 1.0. Vertices that are farther than specified radius from selection, get the coefficient of 0.0.
Supported falloff modes are basically the same as Blender’s.
Inputs¶
This node has the following inputs:
Vertices
Mask
Radius. Proportional edit radius.
Parameters¶
This node has the following parameters:
Falloff type. Proportional edit falloff type. Supported values are:
Smooth
Sharp
Root
Linear
Sphere
Inverse Square
Constant
The meaning of values is all the same as for standard Blender’s proportional edit mode.
Radius. Proportional edit radius. This parameter can be also provided by input.
Outputs¶
This node has one output: Coeffs. It contains one real value for each input vertex. All values are between 0.0 and 1.0.
See also:
See also¶
Vector-> Vector Attraction
Examples of usage¶
Drag a circle on one side of the box, with Smooth falloff:
Generator-> Box
Generator-> IcoSphere
Transform-> Move
Analyzers-> Select Mesh Elements
Vector-> Vector In
Matrix-> Matrix In
List-> List Mask (Out)
Viz-> Viewer Draw
All the same, but with Const falloff:
Example of usage with Extrude Separate node:
Generator-> Plane
Generator-> Sphere
Transform-> Matrix Apply (verts)
Analyzers-> Origins
Analyzers-> Select Mesh Elements
Analyzers-> Points Inside Mesh
Modifiers->Modifier Change-> Extrude Separate Faces
Number-> A Number
SCALAR: Number-> Scalar Math
Vector-> Vector In
Matrix Multiply: Matrix-> Matrix Math
Viz-> Viewer Draw