Modifier ChangeΒΆ
- Bevel
- Delete Loose
- Dissolve Mesh Elements
- Edge Boom
- Split Edges
- Edgenet to Paths
- Extrude Edges
- extrude multi alt
- Extrude Region
- Extrude Separate Faces
- Extrude Separate Faces Lite
- Flat Geometry
- Flip Normals
- Follow Active Quads
- Fill Holes
- Inset Faces
- Make Monotone
- Merge by Distance
- Mesh Clean
- Mesh Join
- Separate Loose Parts
- Duplicate Objects Along Edge
- Offset
- Catmull-Clark Subdivision Node
- Planar Edgenet to Polygons
- Make Faces Planar
- Poke Faces
- Polygon Boom
- Polygons to Edges
- Quadriflow
- Recalculate Normals
- Relax Mesh
- Rigid Origami
- Separate Parts To Indexes
- Smooth Vertices
- Split Faces
- Split Mesh Elements
- Subdivide
- Subdivide to Quads
- Triangulate Mesh
- Mask Vertices