Origins¶
Functionality¶
The node produces centers, normals, tangents for any element of given mesh. Also it can combine the data into matrix. The output is close how blender is placing moving axis of selected mesh element in normal mode.
Category¶
analyzers -> origins
Inputs¶
Vertices - vertices
Edges - edges (optionally)
Faces - faces (optionally)
Outputs¶
Origin - center of element, in vertex mode just coordinates of current vertex
Normal - normal of current element
Tangent - tangent to current element
Matrix - built from origin, normal and tangent data matrix
Parameters¶
Parameters |
Type |
Description |
---|---|---|
Element mode |
enum |
Vertex, edge or face |
Flat matrixes list |
bool |
Put matrixes of each input object into one list (N-panel) |
See also¶
Analyzers-> Component Analyzer/Vertices/Normal
Analyzers-> Component Analyzer/Vertices/Matrix
Analyzers-> Component Analyzer/Edges/Center
Analyzers-> Component Analyzer/Edges/Matrix
Analyzers-> Component Analyzer/Faces/Center
Analyzers-> Component Analyzer/Faces/Normal
Analyzers-> Component Analyzer/Faces/Matrix
Analyzers-> Component Analyzer/Faces/Tangent
Usage¶
displaying Face normals, for debugging normal directions.
Generator-> Suzanne
Generator-> Segment
A*SCALAR: Number-> Scalar Math
Viz-> Viewer Draw
Using of corner case of tangent for vertices connected only with one face:
Generator-> NGon
Transform-> Move
Number-> Number Range
CROSS: Vector-> Vector Math
List->List Struct-> List Split
Viz-> Viewer Draw
Using matrix output for mesh instancing, looks like work of adaptive polygon node:
Generator-> Suzanne
Analyzers-> Area
MUL: Number-> Scalar Math
Number-> A Number
Number-> Easing 0..1
Vector-> Vector In
Matrix-> Matrix Deform
Matrix-> Matrix Apply to Mesh
List->List Struct-> List Slice
Viz-> Mesh Viewer