Circle Intersection¶
Functionality¶
The node is designed to get the intersection between two co-planar circles in space. To define the containing plane it can accept a third point or the normal of the plane.
To work in 2D just set a normal vector of (0,0,1)
Inputs / Parameters¶
Param |
Type |
Description |
---|---|---|
Define Plane |
Enum. |
Determine method: input the plane’s normal or a third point in plane |
Center A |
Vertices |
Center of the first circle |
Radius A |
Vertices |
Radius of the first circle |
Center B |
Vertices |
Center of the second circle |
Radius B |
Vertices |
Radius of the second circle |
Pt in plane |
Vertices |
Input point in working plane. It can’t be aligned with the centers |
Normal |
Vertices |
Input normal of working plane. It can’t be (0,0,0) |
Advanced Parameters¶
In the N-Panel (and on the right-click menu) you can use the toggle:
Match List Global: Define how list with different lengths should be matched. Refers to the matching of level 1
Match List Local: Define how list with different lengths should be matched. Refers to the matching of level 2
Outputs¶
Intersect: Returns True if the circles intersect.
Intersection A: Returns first intersection between the circles (Starting at left or top)
Intersection B: Returns second intersection between the circles (Starting at left or top)
Plane by Normal:
Plane by Point:
TODO:
Example of usage¶
Using the node to calculate an extensible scissors-like structure