Circle Fit¶
Functionality¶
This node tries to approximate the provided set of vertices by a circle (i.e., fit a circle through given set of vertices). It searches for such a circle, that all provided vertices have minimum distance to it.
The circle is represented by it’s center, it’s radius, and a normal of a plane it is lying in.
For this node to work correctly, it needs at least 3 vertices on the input.
Inputs¶
This node has the following input:
Vertices - the vertices to be approximated with a circle.
Outputs¶
This node has the following outputs:
Center - the center of the circle.
Radius - the radius of the circle.
Normal - normal of the plane to which the circle belongs.
Matrix - matrix mapping to the circle local coordinates; Z axis of this matrix is parallel to the normal vector of the plane.
Projections - projections of the input vertices to the circle.
Diffs - difference vectors, i.e. vectors pointing from original vertices to their projections to the circle.
Distances - distances from the original vertices to the circle.
Examples of usage¶
Fit a circle for vertices from arbitrary mesh object:
Generator-> Circle
Generator-> NGon
Transform-> Rotate
Transform-> Noise Displace
Matrix-> Matrix In
Viz-> Viewer Draw