Bevel#

https://github.com/user-attachments/assets/90a21d18-8f0d-4f7a-9f4e-e0e1ec1db1e2

Functionality#

This node applies Bevel operator to the input mesh with multilevel. You can specify vertices or edges to be beveled.

https://github.com/user-attachments/assets/8b8b053f-bb0d-44d0-a498-051b8cab96ed

As multibevel#

One can assign bevel size on every vertex separately:

https://github.com/user-attachments/assets/d88a0f2f-78a5-48cf-9ec1-0b82501cb794

BevelMK2.example.004.06.multibevel.blend.zip

Inputs#

This node has the following inputs:

  • Vertices, Edges, Polygons - Source mesh to bevel.

  • FaceData. List containing an arbitrary data item for each face of input mesh. For example, this may be used to provide material indexes of input mesh faces. Optional input.

  • BevelFaceData. Face data to be assigned to bevel faces. This input is expected to contain one item per input objects. If this input is not connected, then bevel faces will be assigned with face data from adjacent faces. It is a multibevel property!

  • BevelEdges / VerticesMask. Edges or vertices to be beveled. If this input is not connected, then by default all will be beveled. This parameter changes when Vertex mode flag is modified. On vertex mode it will expect a list of True/False (or 0/1) values indicating the selected vertices ([[0,1,0,..]]). Otherwise it will expect a list of Edges ([[2,6],[3,4]…]).

  • Masks elements mode (boolean, indexes). - What a method you can use to select elements [[0,0,1,1,0],[1,0,0,0,0],…] or [[1,2], [6,3,8], …]. You can set indexes as sublists for every object. Ex.:

    [

    [[9,7], [6,3,8],], - first object. [9,7] - indexes of first layer, [6,10] - indexes of second layer

    [[1],[7,3],] - second object. [1] - indexes of first layer, [7,3] - indexes of second layer

    ]

    https://github.com/user-attachments/assets/eab81c21-29ef-4766-af34-cc8102c4bccf

    If edges or vertices selected are not connected then all vertices or edges will be beveled.

  • Offset mode One bevel for all vertices per object or use a number per every layer of Masks elements mode.

  • Amount. Amount to offset beveled edge.

  • Segments. Number of segments in bevel.

  • Profile. Profile shape.

  • Spread. Controls how far the new vertices are from the meeting point. This input is visible only when one of Miter Type parameters is set to value different from Sharp. The default value is 0.0.

Parameters#

This node has the following parameters:

Parameter

Type

Default

Description

Amount type

Offset or

Width or

Depth or

Percent

Offset

  • Offset - Amount is offset of new edges from

    original.

  • Width - Amount is width of new face.

  • Depth - Amount is perpendicular distance from

    original edge to bevel face.

  • Percent - Amount is percent of adjacent edge

    length.

Vertex mode

Boolean

False

Bevel edges or only vertex. When activated the mask

will switch from ‘Bevel Edges’ to ‘MaskVertices’

Clamp Overlap

Boolean

False

If checked, do not allow beveled edges/vertices to

overlap each other

Amount

Float

0.0

Amount to offset beveled edge. Exact

interpretation of this parameter depends on

Amount type parameter. Default value of zero

means do not bevel. This parameter can also be

specified via corresponding input.

Segments

Int

1

Number of segments in bevel. This parameter can

also be specified via corresponding input.

Profile

Float

0.5

Profile shape - a float number from 0 to 1;

default value of 0.5 means round shape. This

parameter can also be specified via corresponding

input.

Spread

Float

0.0

See corresponding input description above.

Loop Slide

Boolean

True

If checked, prefer to slide along edges to having

even widths. This parameter is available in the

N panel only.

Miter type /

Inner

Sharp or

Patch or

Arc

Sharp

Inner miter type. See Blender documentation for

the details. This parameter is available in the N

panel only.

Miter type /

Outer

Sharp or

Patch or

Arc

Sharp

Outer miter type. See Blender documentation for

the details. This parameter is available in the N

panel only.

Bevel Bevel Modifier Documentation

Profile#

https://user-images.githubusercontent.com/14288520/197985396-d661c052-4678-440a-819a-4758f1b627d9.png

Spread#

https://user-images.githubusercontent.com/14288520/197967980-f01b33bc-8cb1-462c-a65b-2f68e83858dd.png

Loop Slide#

https://user-images.githubusercontent.com/14288520/197971748-568283ee-5834-491d-a909-79afb8947a87.gif

Miter type#

https://user-images.githubusercontent.com/14288520/197964779-a9439e7d-d0ae-47a8-8717-af82660a445a.png

Outputs#

This node has the following outputs:

  • Vertices

  • Edges

  • Polygons

  • FaceData. List containing data items from the FaceData input, which contains one item for each output mesh face.

  • NewPolys - only bevel faces.


Examples of usage#

Update node#

https://github.com/user-attachments/assets/774e8660-8e48-4603-8e90-9d2ed142cdab

Bevel.Example.006.blend.zip

Beveled cube#

https://user-images.githubusercontent.com/14288520/198134853-c65d807f-586b-4d63-b42a-e830fa9ba7b0.png

Only three edges of cube beveled#

https://user-images.githubusercontent.com/14288520/198137479-17935dcc-d2f6-4a0f-8cef-f6a5cecb0e8a.png

Another sort of cage#

https://user-images.githubusercontent.com/14288520/198138428-54d3a271-f363-4e6a-9f9b-277af95faa41.png

See also:


You can work with multiple objects in per object mode (one bevel per whole object):

https://github.com/user-attachments/assets/eec4dfb7-bc24-4a83-922c-364ce269b66c

bevel 1 for object 1, bevel 2 for object 2, bevel 3 for object 3, bevel 3 for object 4 (replay last value of bevel)

BevelMK2.example.004.Bevel.edges.per.objects.blend.zip


Generate multiple bevel in one object#

https://github.com/user-attachments/assets/f38c0835-5514-4304-80a1-9648c203f2d4

BevelMK2.example.005.multibevel.edges.blend.zip


Generate bevel in several objects#

https://github.com/user-attachments/assets/5d2873d4-5870-4ff7-818a-fc50184c7172

blend file: BevelMK2.example.003.multibevel.per.object.blend.zip


Vertex mode and multiple radius#

https://github.com/user-attachments/assets/b60b94e6-2f84-4484-80ed-de99243f49b2

blend file: BevelMK2.example.002.bevel.per.object.blend.zip


An example of “FaceData” sockets usage#

https://user-images.githubusercontent.com/284644/70852164-0682a200-1ec0-11ea-8b65-75b0bced3659.png