Edgenet to Paths¶
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Functionality¶
Splits each edgenet (mesh composed by verts and edges) in paths (sequences of ordered vertices)
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Inputs¶
Vertices
Edges
Outputs¶
Vertices
Edges
Verts indexes: the indexes of the original vertices in the created paths
Edges indexes: the indexes of the original edges in the created paths
Cyclic: outputs True if the path is a closed path and False if not (only if close loops is activated)
Options¶
Close Loops: When checked, if the first and last vertices are identical they will merge; otherwise, this wont be checked
Join: If checked, generate one flat list of paths for all input meshes; otherwise, generate separate list of loose parts for each input mesh
Examples of usage¶
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Generator->Generator Extended-> Polygon Grid
Modifiers->Modifier Change-> Mask Vertices
Number-> List Input
Number-> Random Num Gen
Number-> Number Range
List->List Main-> List Length
Color-> Color In
Viz-> Viewer Draw
Simple:
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Scene-> Objects In Lite
Viz-> Polyline Viewer
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Generator-> Plane
CAD-> Smooth Lines
Number-> Random Num Gen
List-> List Mask (Out)
List->List Main-> List Length