Separate Parts To Indexes¶
Functionality¶
Marks mesh elements by indexes. All disjoint parts of mesh have different indexes. Elements of one part have a same index.
Category¶
Modifiers -> modifier change -> Separate perts to indexes
Inputs¶
Vertices - vertices
Edges - edges (optionally if faces are connected)
Faces - faces (optionally if edges are connected)
Outputs¶
Vert index - index mask of verts
Edge index - index mask of edges
Face index - index mask of faces
Examples¶
Generator-> Cricket
DIV: Number-> Scalar Math
List->List Main-> Selected Statistics
List->List Struct-> List First & Last
Matrix-> Matrix In
Color-> Color Ramp
Viz-> Viewer Draw
Using index mask for assigning material to separate parts of mesh:
Generator-> Suzanne
Viz-> Mesh Viewer
BPY Data-> Assign Materials List
BPY Data-> Set Material Index
Moving disjoint parts =):
Generator-> Cricket
Transform-> Transform Mesh
MUL: Number-> Scalar Math
Vector-> Vector In
Set: List-> List Modifier
Scene-> Frame Info