Split Mesh Elements¶
![https://user-images.githubusercontent.com/14288520/199832286-b909233f-7b40-4d38-9920-e56ca6b8f8b6.png](https://user-images.githubusercontent.com/14288520/199832286-b909233f-7b40-4d38-9920-e56ca6b8f8b6.png)
Functionality¶
The node split selected by mask elements. It has two modes:
- edges
It’s similar to Split -> Faces by Edges Blender tool. When two or more touching interior edges, or a border edge is selected, a hole will be created, and the selected edges will be duplicated to form the border of the hole.
- verts
It’s similar to Split -> Faces & Edges by Vertices Blender tool. It in the same way as in edges mode except that it also splits the vertices of the adjacent connecting edges.
![https://user-images.githubusercontent.com/14288520/199840145-a77199a7-7dbc-4736-a1f2-805015a99b82.png](https://user-images.githubusercontent.com/14288520/199840145-a77199a7-7dbc-4736-a1f2-805015a99b82.png)
Inputs¶
Vertices - Vertices of the input object
Edges - Edges of the input object
Faces - Faces of the input object
FaceData - Face attribute of the input object
Mask - Selection mask. It also has option which type of selection is given (vertexes, edges or faces selection)
Outputs¶
Vertices - Vertices of the final object
Edges - Edges of the final object
Faces - Faces of the final object
FaceData - Face attribute of the final object
Examples¶
Split a mesh into random pieces
![https://user-images.githubusercontent.com/14288520/199853840-5d9fcb66-98fd-4621-97ed-1aefbc75a906.png](https://user-images.githubusercontent.com/14288520/199853840-5d9fcb66-98fd-4621-97ed-1aefbc75a906.png)
Generator-> Suzanne
Modifiers->Modifier Change Separate Loose Parts
Number-> List Input
Number-> Random Num Gen
List->List Struct-> List Levels
Viz-> Mesh Viewer
![https://user-images.githubusercontent.com/14288520/199854590-62cdcaa6-6b30-4aef-a94d-64aa7a9cbdb3.gif](https://user-images.githubusercontent.com/14288520/199854590-62cdcaa6-6b30-4aef-a94d-64aa7a9cbdb3.gif)