Planar Edgenet to Polygons¶
Functionality¶
It fills all closed countors of edge net. Be careful edge net have to be planar otherwise work of node will be broken or even you can receive memory error caused of everlasting cycle.
See here, what planar edge net is - https://en.wikipedia.org/wiki/Planar_graph
Some details is here - https://github.com/nortikin/sverchok/issues/86
Inputs¶
Vertices Only X and Y coords used
Edges
Outputs¶
Vertices
Polygons. All faces of resulting mesh.
Examples of usage¶
Generator-> Plane
Number-> List Input
Number-> Random Num Gen
List->List Main-> List Length
List-> Mask Converter
List-> List Mask (Out)
Viz-> Viewer Draw
Viz-> Viewer Index+
Compare with “Fill holes” node:
https://gist.github.com/b0eb16271d33924457e443d74ac3c8d1
Replay with new nodes:
Generator-> Plane
Number-> List Input
Number-> List Input
Number-> Random Num Gen
Modifiers->Modifier Change-> Viewer Index+
List->List Main-> List Length
List-> Mask Converter
List-> List Mask (Out)
Matrix-> Matrix In
Viz-> Viewer Draw
Viz-> Viewer Index+