Polygon Grid¶
Functionality¶
The Polygon Grid node creates a polygon array assambled to fill the plane. It can work with triangles, squares and hexagons
The generated lattice points and tiles are confined to one of the selected layouts: rectangle, triangle, diamond and hexagon.
Inputs¶
All inputs are vectorized and they will accept single or multiple values.
Size
Scale
Angle
NumX [1]
NumY [1]
Level [2]
Notes:
[1] : NumX, NumY are available for the rectangular layout type
[2] : Level input is available for the triangle, diamond and hexagon layout types
Parameters¶
The Type parameter allows to select the type of polygon: TRIANGLE, RECTANGLE and HEXAGON
The Layout parameter allows to select one of the layout types: RECTANGLE, TRIANGLE, DIAMOND and HEXAGON. The lattice points and the hexagonal tiles will be generated to fit within one of these layouts.
The Center parameter allows to center the grid around the origin.
The Size Mode parameter allows to determine how to define polygons size
The Separate parameter allows for the individual tiles (vertices, edges & polygons) to be separated into individual lists in the corresponding outputs.
All parameters except Layout, Size Mode, Separate and Center can be given by the node or an external input.
Most inputs are “sanitized” to restrict their values: - Radius is a float with value >= 0.0 - Scale is a float with value >= 0.0 - Level, NumX and NumY are integer with values >= 1
Param |
Type |
Default |
Description |
---|---|---|---|
Radius |
Float |
1.0 |
Radius of the grid tile |
Scale |
Float |
1.0 |
Scale of each tile around its center |
Angle |
Float |
0.0 |
Rotate the grid around origin by this amount |
NumX |
Int |
7 |
Number of points along X [1] |
NumY |
Int |
6 |
Number of points along Y [1] |
Level |
Int |
3 |
Number of levels around the center point [2] |
Notes:
[1] : NumX/NumY inputs are available for the RECTANGULAR layout type.
[2] : Level input is available for the TRIANGLE, DIAMOND AND HEXAGON layout type.
Outputs¶
Outputs will be generated when connected.
Centers These are the the centers of the tiles.
Vertices, Edges, Polygons These are the vertices, edges and polygons of the hexagonal tiles centered on the lattice points of the selected layout.
Notes: - When the Separate is ON the output is a single list (joined mesh) of all the tile vertices/edges/polygons in the grid. When Separate is OFF the output is a list of grouped (list) tile vertices/edges/polygons (separate meshes). - If Separate is OFF (joined tiles) at scale = 1, when the tiles are tightly packed, the overlapping vertices will be merged.
Example of usage¶
Matrix-> Matrix In
Viz-> Viewer Draw
Vector-> Vector Attraction
Transform-> Matrix Apply (verts)
Modifiers->Modifier Change-> Delete Loose
Modifiers->Modifier Make-> Wireframe
Number-> Random Num Gen
ADD: Vector-> Vector Math
Matrix-> Matrix In
List->List Main-> List Length
List-> List Mask (Out)
Viz-> Viewer Draw
Viz-> Viewer 2D
CAD-> Bevel
Modifiers->Modifier Change-> Delete Loose
Modifiers->Modifier Change-> Polygon to Edges
Beta Nodes-> Extrude Separate Faces Light
Number-> Random Num Gen
MUL X, Y: Number-> Scalar Math
List-> List Mask (Out)
List->List Main-> List Length
Matrix-> Matrix In
Viz-> Viewer Draw
Viz-> Viewer 2D
Result: