Rotation Field#
Functionality#
This node generates a Vector Field which is calculated as force rotating points around some axis. Several physics-like falloff laws are supported. Falloffs similar to standard proportional editing mode are supported too (they are marked with (P) in the name).
Inputs#
This node has the following inputs:
- Location. Point on the rotating axis - It is possible to provide several location points. The default value is (0, 0, 0) (origin). 
- Direction. Direction of the rotation axis. The default value is (0, 0, 1) (Z axis). 
- Amplitude. The attracting force amplitude. The default value is 0.5. 
- Coefficient. The coefficient used in the attracting force falloff calculation formula. The exact meaning of this input depends on fallof type: - If Falloff type is set to Inverse exponent or Gauss, then this is the coefficient K in the corresponding formula: - exp(-K*R)or- exp(-K*x^2/2).
- If Falloff type is set to one of proportional editing modes (one starting with - (P)prefix), this is the radius of proportional editing falloff.
- For other falloff types, this input is not available. 
 - The default value is 0.5. 
Parameters#
This node has the following parameters:
- Join mode. This determines how the distance is calculated when multiple attraction centers are provided. The available values are: - Average. Calculate the average of the attracting forces towards the provided centers. This mode is used in physics. This option is the default one. 
- Nearest. Use only the force of the attraction towards the nearest attraction center. 
- Separate. Generate a separate field of attraction force for each attraction center. 
 - This parameter is not available when the Attractor type is set to Mesh - Faces. 
- Clamp. If checked, then the amplitude of attracting force vector will be restricted with the distance to attractor object. Unchecked by default. 
Outputs#
- VField. Vector field of the rotating force. 
Examples of usage#
- Generator-> Line 
- Generator-> Segment 
- Generator-> Plane 
- Fields-> Apply Vector Field 
- Fields-> Evaluate Vector Field 
- Number-> A Number 
- MUL X,Y: Number-> Scalar Math 
- LEN: Vector-> Vector Math 
- Vector-> Vector In 
- Matrix-> Matrix In 
- Viz-> Viewer Draw 
 
- Generator-> Plane 
- Fields-> Apply Vector Field 
- Viz-> Viewer Draw