Rotation Field¶
Functionality¶
This node generates a Vector Field which is calculated as force rotating points around some axis. Several physics-like falloff laws are supported. Falloffs similar to standard proportional editing mode are supported too (they are marked with (P) in the name).
Inputs¶
This node has the following inputs:
Location. Point on the rotating axis
It is possible to provide several location points. The default value is (0, 0, 0) (origin).
Direction. Direction of the rotation axis. The default value is (0, 0, 1) (Z axis).
Amplitude. The attracting force amplitude. The default value is 0.5.
Coefficient. The coefficient used in the attracting force falloff calculation formula. The exact meaning of this input depends on fallof type:
If Falloff type is set to Inverse exponent or Gauss, then this is the coefficient K in the corresponding formula:
exp(-K*R)
orexp(-K*x^2/2)
.If Falloff type is set to one of proportional editing modes (one starting with
(P)
prefix), this is the radius of proportional editing falloff.For other falloff types, this input is not available.
The default value is 0.5.
Parameters¶
This node has the following parameters:
Join mode. This determines how the distance is calculated when multiple attraction centers are provided. The available values are:
Average. Calculate the average of the attracting forces towards the provided centers. This mode is used in physics. This option is the default one.
Nearest. Use only the force of the attraction towards the nearest attraction center.
Separate. Generate a separate field of attraction force for each attraction center.
This parameter is not available when the Attractor type is set to Mesh - Faces.
Clamp. If checked, then the amplitude of attracting force vector will be restricted with the distance to attractor object. Unchecked by default.
Outputs¶
VField. Vector field of the rotating force.
Examples of usage¶
Generator-> Line
Generator-> Segment
Generator-> Plane
Fields-> Apply Vector Field
Fields-> Evaluate Vector Field
Number-> A Number
MUL X,Y: Number-> Scalar Math
LEN: Vector-> Vector Math
Vector-> Vector In
Matrix-> Matrix In
Viz-> Viewer Draw
Generator-> Plane
Fields-> Apply Vector Field
Viz-> Viewer Draw