Vector Fractal¶
This fractal node takes a list of Vectors and outputs a list of equal length containing Floats in the range 0.0 to 1.0.
Inputs & Parameters¶
Parameters |
Description |
---|---|
Noise Function |
The node output only Scalar values |
Noise Type |
Pick between several noise types
See mathutils.noise docs ( Noise ) |
Fractal Type |
Pick between several fractal types
|
H_factor |
Accepts float values, they are hashed into Integers internally. |
Lacunarity |
Accepts float values |
Octaves |
Accepts integers values |
Offset |
Accepts float values |
Gain |
Accepts float values |
Examples¶
Generator-> Plane
Number-> Map Range
Selected Statistic: List->List Main-> List Statistics
Vector-> Vector Rewire
List->List Struct-> List First & Last
Viz-> Viewer Draw
Viz-> Texture Viewer
Basic example with a Vector rewire node.
json file: https://gist.github.com/satabol/bda8eb2d753d19c08ab50261c4ab319b
Notes¶
This documentation doesn’t do the full world of fractals any justice, feel free to send us layouts that you’ve made which rely on this node.
Links¶
Fractals description from wikipedia: https://en.wikipedia.org/wiki/Fractal
A very interesting resource is “the book of shaders”, it’s about shader programming but there is a very useful fractal paragraph:
http://thebookofshaders.com/13/ and on github repo: https://github.com/patriciogonzalezvivo/thebookofshaders/tree/master/13