Vector Fractal#

This fractal node takes a list of Vectors and outputs a list of equal length containing Floats in the range 0.0 to 1.0.
Inputs & Parameters#
Parameters |
Description |
---|---|
Noise Function |
The node output only Scalar values |
Noise Type |
Pick between several noise types
See mathutils.noise docs ( Noise ) |
Fractal Type |
Pick between several fractal types
|
H_factor |
Accepts float values, they are hashed into Integers internally. |
Lacunarity |
Accepts float values |
Octaves |
Accepts integers values |
Offset |
Accepts float values |
Gain |
Accepts float values |
Examples#

Generator-> Plane
Number-> Map Range
Selected Statistic: List->List Main-> List Statistics
Vector-> Vector Rewire
List->List Struct-> List First & Last
Viz-> Viewer Draw
Viz-> Texture Viewer

Basic example with a Vector rewire node.
json file: https://gist.github.com/satabol/bda8eb2d753d19c08ab50261c4ab319b
Notes#
This documentation doesn’t do the full world of fractals any justice, feel free to send us layouts that you’ve made which rely on this node.
Links#
Fractals description from wikipedia: https://en.wikipedia.org/wiki/Fractal
A very interesting resource is “the book of shaders”, it’s about shader programming but there is a very useful fractal paragraph:
http://thebookofshaders.com/13/ and on github repo: patriciogonzalezvivo/thebookofshaders