Convex Hull¶
Functionality¶
Use this to skin a simple cloud of points. The algorithm is known as Convex Hull, and implemented in bmesh.ops.convex_hull
.
Input¶
Vertices
Outputs¶
Vertices and Polygons. The number of vertices will be either equal or less than the original number. Any internal points to the system will be rejected and therefore not part of the output vertices.
Examples¶
Generator-> Random Vector
Transform-> Noise Displace
Viz-> Viewer Draw
Generator-> Random Vector
Viz-> Viewer Draw
Generator-> Cricket
Viz-> Viewer Draw
2D mode:
Generator-> Plane
Generator-> NGon
Spatial-> Populate Mesh
Transform-> Noise Displace
Modifiers->Modifier Change-> Mesh Join
List->List Main-> List Join
Matrix-> Matrix In
Viz-> Viewer Draw