Delaunay 2D Cdt¶
Functionality¶
Computes the Constrained Delaunay Triangulation of a set of vertices, with edges and faces that must appear in the triangulation. Some triangles may be eaten away, or combined with other triangles, according to output type. The returned verts may be in a different order from input verts, may be moved slightly, and may be merged with other nearby verts.
Category¶
Modifiers -> Modifier make -> Delaunay 2D Cdt
Inputs¶
Verts - vertices of given mesh(es)
Edges - edges of given mesh(es)
Faces - faces of given mesh(es)
Face data (optional, one value per face of mesh) - Any data related with given faces.
Outputs¶
Verts - vertices, some can be deleted
Edges - new and old edges
Faces - new and old faces
Face data - filtered according topology changes given face data if was give one or indexes of old faces
Modes¶
Convex - given mesh will be triangulated into bounding convex face
Inside - all parts outside given faces or closed edge loops will be ignored by triangulation algorithm
N panel¶
Epsilon - For nearness tests; number of figures after coma
Examples¶
Combine of a line and random points into Delaunay triangulation:
Generator-> Segment
Generator-> Random Vector
List->List Main-> List Join
Viz-> Viewer Draw
Triangulation of points inside given face:
Scene-> Get Objects Data
Spatial-> Populate Mesh
List->List Main-> List Join
Viz-> Viewer Draw
Keeping color initial faces:
Generator-> Plane
Spatial-> Populate Mesh
Number-> Random Num Gen
List->List Main-> List Length
Color-> Color In
Viz-> Viewer Draw
Viz-> Mesh Viewer
BPY Date-> Vertex Color MK3 (No docs)