Revolve Face (Solid)¶
Functionality¶
This node takes a Solid Face object (i.e. a Surface trimmed by some edges), and makes a Solid object of revolution from it, by rotating it around the specified axis. The axis is specified by providing a point on it and a directing vector.
Solid Face object can be created with nodes from “Make Face” submenu (such as “Face from Curve”); also any NURBS or NURBS-like surface can be used as a Solid Face.
Inputs¶
This node has the following inputs:
SolidFace. Solid Face object to be used for Solid generation (a section of the body of revolution). This input is mandatory.
Point. A point lying on the rotation axis. The default value is
(0, 0, 0)
(global origin).Direction. Directing vector of the rotation axis. The default value is
(0, 0, 1)
(Z axis).Angle. Rotation angle, in degrees. The default value is 360 (full circle).
Outputs¶
This node has the following output:
Solid. The generated Solid object.