Deform by Formula

https://user-images.githubusercontent.com/14288520/194043208-cd11b020-2ef5-45d0-b382-ee56fdad8d4e.png

Functionality

available variables: x, y, z for access to initial (xyz) coordinates. MK2 version of this node have second input socket - access its vertices using X, Y or Z variables. Use i for access to index of current vertex to be evaluated. It is also possible to get index of current object list evaluated as I variable. So i for index of vertex, and I for index of object. Internally imported everything from Python math module. Blender Py API also accessible (like bpy.context.scene.frame_current)

Inputs

  • Verts

Outputs

Verts. resulted vertices to X,Y,Z elements of which was applied expression.

Example of usage

https://user-images.githubusercontent.com/14288520/194045265-39a79b9c-3a71-46d1-81e4-2bbdfde44277.png