Light viewer¶
This node offers a nodification of the currently implemented lamps in Blender. It should be self explanatory. - you can pass it multiple vectors and it will generate an individual lamp for each - if you want unique colors per lamp, then feed it the output of a Colour Out node (with a list-split before hand)
Category¶
Viz -> Light viewer
Inputs¶
Origins - list of matrices where to place generated lights
Size - size of for some type of lights
Strength - energy of a light
Color - color of a light
Size X - size along X axis for rectangle and ellipse shapes
Size Y - size along Y axis for rectangle and ellipse shapes
Spot size - size of a lamp of spot type
Spot blend - sharpness of light for spot type
Parameters & Features¶
Param |
Description |
---|---|
Live |
Processing only happens if update is ticked |
Hide View |
Hides current meshes from view |
Hide Select |
Disables the ability to select these meshes |
Hide Render |
Disables the renderability of these meshes |
Base Name |
Base name for Objects and Meshes made by this node |
Random name |
Generates random name with random letters |
Select |
Select every object in 3dview that was created by this Node |
Collection |
Pick collection where to put objects |
Type |
Type of light |
Shape |
Shape of light for area type |
Cast shadow |
Show shadows (N panel) |
Show cone |
Show cone for spot light (N panel) |
Note: Some features are placed in the `N-Panel` / `Properties Panel`.
Outputs¶
Objects
Examples¶
Generator-> NGon
Transform-> Move
Number-> Random Num Gen
Vector-> Vector Math
Matrix-> Matrix Normal
Color-> Color In
List->List Struct-> List Split
Text-> Stethoscope