Light viewer

https://user-images.githubusercontent.com/28003269/91758075-74066800-ebe0-11ea-8df0-c787037fb664.png https://user-images.githubusercontent.com/14288520/190479510-08d34c94-418c-4cd1-b53a-d7286be80531.png

This node offers a nodification of the currently implemented lamps in Blender. It should be self explanatory. - you can pass it multiple vectors and it will generate an individual lamp for each - if you want unique colors per lamp, then feed it the output of a Colour Out node (with a list-split before hand)

Category

Viz -> Light viewer

Inputs

  • Origins - list of matrices where to place generated lights

  • Size - size of for some type of lights

  • Strength - energy of a light

  • Color - color of a light

  • Size X - size along X axis for rectangle and ellipse shapes

  • Size Y - size along Y axis for rectangle and ellipse shapes

  • Spot size - size of a lamp of spot type

  • Spot blend - sharpness of light for spot type

Parameters & Features

Param

Description

Live

Processing only happens if update is ticked

Hide View

Hides current meshes from view

Hide Select

Disables the ability to select these meshes

Hide Render

Disables the renderability of these meshes

Base Name

Base name for Objects and Meshes made by this node

Random name

Generates random name with random letters

Select

Select every object in 3dview that was created by this Node

Collection

Pick collection where to put objects

Type

Type of light

Shape

Shape of light for area type

Cast shadow

Show shadows (N panel)

Show cone

Show cone for spot light (N panel)

Note: Some features are placed in the `N-Panel` / `Properties Panel`.

Outputs

  • Objects

Examples

https://user-images.githubusercontent.com/14288520/190483867-25a738be-f4e4-4604-9487-225ed5299d84.png