Dupli Instancer¶
Functionality¶
This node exposes the Blender functionality of Instancing on object Vertices or Faces to the Sverchok node tree being able to display many copies of the same object with a very low memory impact.
- The Node has to main modes Verts and Polys.
In the Verts mode the instances will be placed at the inputted vertices.
In the Polys mode the instances will be placed with a incoming list matrices, being able to rotate and scale the instances.
Parameters & Features¶
Param |
Description |
---|---|
Live |
Processing only happens if update is ticked |
Hide View |
Hides current meshes from view |
Hide Select |
Disables the ability to select these meshes |
Hide Render |
Disables the renderability of these meshes |
Base Name |
Base name for Objects and Meshes made by this node |
Random name |
Generates random name with random letters |
Select |
Select every object in 3dview that was created by this Node |
Collection |
Pick collection where to put objects |
Fast mesh update |
It tries to update mesh in fast way. It can not update mesh at all in some corner cases. In case you notify some glitches in the mesh disable it (N-Panel) |
Show instancer in viewport |
Show instancer geometry in viewport |
Show instancer in render |
Show instancer geometry in render |
Show base child in viewport |
Show base child geometry in viewport |
Scale Children |
Scale children instances (only in Polys mode) |
Auto Release |
Remove children not called by this node |
Clear Location |
Clear base child location |
Inputs¶
Child: Object(s) to instance.
Vertices: Location of instances.
Matrices: Matrices of the instances. (but scale is converted to uniform)
Limitations¶
It’s worth mentioning that because the faces duplication relies on the area of the triangle to determine the scale, that the scale is a scalar, and therefore uniform (x,y,z are scaled equally).
Examples¶
Setting 1.000.000 icospheres (whole node-tree update 0.069 secs)
Generator-> IcoSphere
Generator-> Random Vector
Viz-> Mesh Viewer
Text-> Stethoscope