Deform by Formula¶
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Functionality¶
available variables: x, y, z for access to initial (xyz) coordinates. MK2 version of this node have second input socket - access its vertices using X, Y or Z variables. Use i for access to index of current vertex to be evaluated. It is also possible to get index of current object list evaluated as I variable. So i for index of vertex, and I for index of object. Internally imported everything from Python math module. Blender Py API also accessible (like bpy.context.scene.frame_current)
Inputs¶
Verts
Outputs¶
Verts. resulted vertices to X,Y,Z elements of which was applied expression.
Example of usage¶
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Generator-> Cylinder
Generator-> Circle
Matrix-> Matrix In
Viz-> Viewer Draw