Embed Mesh¶
Functionality¶
Embed mesh B on mesh A into mesh A, and in simple terms, you will get the structure of mesh B on mesh A
Inputs¶
VertsA - vertices of mesh A
EdgesA - edges of mesh A
FacesA - faces of mesh A
VertsB - vertices of mesh B
EdgesB - edges of mesh B
FacesB - faces of mesh B
Index - Specifies on which face of mesh A each point of mesh B is on
Outputs¶
Verts - vertices of new mesh
Edges - edges of new mesh
Faces - faces of new mesh
Index - Index of the B-edge structure of the mesh on the new mesh
Modes¶
None
N panel¶
Epsilon - For nearness tests; number of figures after coma
Examples¶
knife project(with raycaster node):
mesh bool(with Nearest Point on Mesh):