UV Connection

https://user-images.githubusercontent.com/14288520/200192031-e5ca76be-9456-462c-b075-c9f248daf2aa.png

Functionality

Making edges/polygons between vertices objects it several ways.

Inputs

Vertices. Multisockets can eat many objects. every object to be connecting with other.

Parameters

table

Param

Type

Description

UVdir

Enum

Direction to connect edges and polygons

cicled

Bool, toggle

For edges and polygons close loop

polygons

Bool, toggle

Active - make polygon, else edge

slice

Bool, toggle

Polygons can be as slices or quads

Outputs

Vertices and Edges/Polygons. Verts and Polys will be generated. The Operator doesn’t consider the ordering of the Vertex and Face indices that it outputs. This might make additional processing complicated, use IndexViewer to better understand the generated geometry. Faces will however have consistent Normals.

Example of usage

ConnectingUV.PNG