Texture Evaluate

https://user-images.githubusercontent.com/14288520/189663161-48c45f22-ec8a-4973-b881-6da7fb829f11.png

This node evaluates a texture at specific coordinates

Inputs & Parameters

Parameters

Description

Mapping

Vectors mapping mode. Offers:

UV Coordinates (with domain 0 to 1) and

Object (with domain -1 to 1)

Channel

Color channel to output

Offers: Red, Green, Blue, Hue, Saturation, Value, Alpha, RGB Average,

Luminosity and Color

Use Alpha

Toggle to add alpha channel (Only when Channel is set to Color)

Vertices

Vertices of the mesh to displace

Texture

Texture(s) to use as base

Examples

https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/vector/texture_evaluate/texture_evaluate_sverchok_blender_example_1.png

Mixing 3 textures

https://user-images.githubusercontent.com/14288520/189663199-78a379ee-0a7c-49ba-80b3-52f31f13fe6a.png

Masking mesh with texture

https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/vector/texture_evaluate/texture_evaluate_sverchok_blender_example_3.png

Blender procedural textures work in 3D space

https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/vector/texture_evaluate/texture_evaluate_sverchok_blender_example_4.png

You can input multiple textures, when joined [[texture, texture,..],[..],..] they will be used in a single set of vertices with a single output list

https://user-images.githubusercontent.com/14288520/189665154-9b97814d-e3b0-4e15-a886-8fe0ea2b4e1a.png

Differences between Object Mapping and UV Coordinates mapping