Matrix Out

https://user-images.githubusercontent.com/14288520/189547490-4e7e7879-dfbb-4622-850b-6a8845f6956e.png

Functionality

Matrix Out node converts a 4x4 matrix into its location, rotation and scale components. The rotation component can be represented in various formats: quaternion, axis-angle or Euler angles.

Modes

The available Modes are: EULER, AXIS-ANGLE & QUATERNION. These specify how the output rotation component of the matrix is going to be represented.

Regardless of the selected mode the node always outputs the Location and the Scale components of the 4x4 matrix.

Mode

Description

EULER

Converts the rotation component of the matrix into X, Y, Z angles

corresponding to the Euler rotation given an Euler rotation order. [1,2]

AXIS-ANGLE

Converts the rotation component of the matrix into the Axis & Angle of rotation. [1]

QUATERNION

Converts the rotation component of the matrix into a quaternion.

Notes:

  • [1] : For EULER and AXIS-ANGLE modes, which output angles, the node provides an angle unit conversion to let the angle output values be converted to Radians, Degrees or Unities (0-1 range).

  • [2] : For EULER mode the node provides the option to select the Euler rotation order: “XYZ”, “XZY”, “YXZ”, “YZX”, “ZXY” or “ZYX”.

Inputs

  • Matrix The node takes a list of (one or more) matrices and based on the selected mode it converts the matrices into the corresponding components.

Extra Parameters

A set of extra parameters are available on the property panel. These parameters do not receive external input.

Extra Param

Type

Default

Description

Angle Units

Enum

  • RADIANS

  • DEGREES

  • UNITIES

DEGREES

Interprets the angle values based on

the selected angle units:

  • Radians = 0 - 2pi

  • Degrees = 0 - 360

  • Unities = 0 - 1

Outputs

Based on the selected Mode the node makes available the corresponding output sockets:

Mode

Output Sockets (types)

<any>

Location and Scale components (vectors)

EULER

X, Y, Z angles (floats) [1]

AXIS-ANGLE

Axis (vector) & Angle (float) [1]

QUATERNION

Quaternion

Notes: [1] : The angles are by default in DEGREES. The Property Panel has option to set angle units as: RADIANS, DEGREES or UNITIES.

The node only generates the conversion when the output sockets are connected.