Deform by Formula ================= .. image:: https://user-images.githubusercontent.com/14288520/194043208-cd11b020-2ef5-45d0-b382-ee56fdad8d4e.png :target: https://user-images.githubusercontent.com/14288520/194043208-cd11b020-2ef5-45d0-b382-ee56fdad8d4e.png Functionality ------------- available variables: **x**, **y**, **z** for access to initial (xyz) coordinates. MK2 version of this node have second input socket - access its vertices using **X**, **Y** or **Z** variables. Use **i** for access to index of current vertex to be evaluated. It is also possible to get index of current object list evaluated as **I** variable. So **i** for index of vertex, and **I** for index of object. Internally imported everything from Python **math** module. Blender Py API also accessible (like **bpy.context.scene.frame_current**) Inputs ------ - **Verts** Outputs ------- **Verts**. resulted vertices to X,Y,Z elements of which was applied expression. Example of usage ---------------- .. image:: https://user-images.githubusercontent.com/14288520/194045265-39a79b9c-3a71-46d1-81e4-2bbdfde44277.png :target: https://user-images.githubusercontent.com/14288520/194045265-39a79b9c-3a71-46d1-81e4-2bbdfde44277.png * Generator-> :doc:`Cylinder ` * Generator-> :doc:`Circle ` * Matrix-> :doc:`Matrix In ` * Viz-> :doc:`Viewer Draw `