Revolve Face (Solid) ==================== Functionality ------------- This node takes a Solid Face object (i.e. a Surface trimmed by some edges), and makes a Solid object of revolution from it, by rotating it around the specified axis. The axis is specified by providing a point on it and a directing vector. Solid Face object can be created with nodes from "Make Face" submenu (such as "Face from Curve"); also any NURBS or NURBS-like surface can be used as a Solid Face. Inputs ------ This node has the following inputs: * **SolidFace**. Solid Face object to be used for Solid generation (a section of the body of revolution). This input is mandatory. * **Point**. A point lying on the rotation axis. The default value is ``(0, 0, 0)`` (global origin). * **Direction**. Directing vector of the rotation axis. The default value is ``(0, 0, 1)`` (Z axis). * **Angle**. Rotation angle, in degrees. The default value is 360 (full circle). Outputs ------- This node has the following output: * **Solid**. The generated Solid object. Example of Usage ---------------- .. image:: https://user-images.githubusercontent.com/284644/92300247-dc53a180-ef72-11ea-9abf-1bc3f5e3b662.png