Get Objects Data ================ .. image:: https://github.com/nortikin/sverchok/assets/14288520/d2b29188-e471-4821-80fa-ea0da9e8403e :target: https://github.com/nortikin/sverchok/assets/14288520/d2b29188-e471-4821-80fa-ea0da9e8403e Functionality ------------- Get objects from the Blender ``Scene`` and output them into Sverchok's node tree. This node supports most object types. All are converted to a Sverchok representation of ``Mesh`` where possible. Sockets for the selected mesh elements or creases on weights can be used for quck masking. A few points worth stating explicitly. - Empties, Cameras, and Lamps produce only matrix data. - The order of the selected Objects can be sorted by name. - It supports Object collections. - It understands also ``vertex groups``, when activated, showing additional socket representing indices, that you can use for further processing. All groups are cached in one list _without_weights_. - When you ``Get`` objects from the Scene that have modifiers on them, you can import the final mesh by enabling the ``Post`` button. - Importing Objects with a lot of geometry will decrease Sverchok tree update speed, be careful with any modifiers that produce a lot of extra geometry (like subdivision modifier) - The Matrix socket lets you ignore or acquire the Object's ``World Matrix``, by default the Object data is untransformed. Use a matrix-apply node if you want to explicitly transform the vertex data. limitations: - When you use the ``Post`` mode Sverchok/Blender expect Objects to be visible. If you want to "hide" the original Objects in the scene to avoid visual clutter, you can place them into a Collection and hide the collection. This is a current Blender API limitation. - Another method to work with objects - select wireframe mode and hide objects in Render by buttons: .. image:: https://github.com/nortikin/sverchok/assets/14288520/30158800-3cd8-483d-a162-2d13ddfdc289 :target: https://github.com/nortikin/sverchok/assets/14288520/30158800-3cd8-483d-a162-2d13ddfdc289 .. raw:: html - We have Bezier-in and NURBS-in nodes if you want to get Curve data from Scene objects, instead of Mesh. Inputs ------ Objects Socket Parameters ---------- +----------------------+---------------+--------------------------------------------------------------------------+ | Param | Type | Description | +======================+===============+==========================================================================+ | **G E T** | Button | Button to get selected objects from scene. | +----------------------+---------------+--------------------------------------------------------------------------+ | **Apply_Matrix** | Bool,toggle | Apply object Matrix to output sockets (Vertices, Vertex Normals, | | | | Poligon Centers, Polygon Normals). Has no infuence for Matrix and Object | +----------------------+---------------+--------------------------------------------------------------------------+ | **Merge** | Bool,toggle | Merge Meshes into one mesh | +----------------------+---------------+--------------------------------------------------------------------------+ | **sorting** | Bool,toggle | Sorting inserted objects by name | +----------------------+---------------+--------------------------------------------------------------------------+ | **post** | Bool,toggle | Postprocessing, if activated, modifiers applied to mesh before importing | +----------------------+---------------+--------------------------------------------------------------------------+ | **vert groups** | Bool,toggle | Import all vertex groups that in object's data. just import indexes | +----------------------+---------------+--------------------------------------------------------------------------+ 3D panel -------- The node can show its properties on 3D panel. For this parameter `to 3d` should be enabled, output should be linked. After that you can press `scan for props` button on 3D panel for showing the node properties on 3D panel. Outputs ------- +-----------------------+--------------------------------------------------------------------------+ | Output | Description | +=======================+==========================================================================+ | Vertices | Vertices of objects | +-----------------------+--------------------------------------------------------------------------+ | Edges | Edges of objects | +-----------------------+--------------------------------------------------------------------------+ | Polygons | Polygons of objects | +-----------------------+--------------------------------------------------------------------------+ | Vertices Select | Mask of vertices selected in the edit mode | +-----------------------+--------------------------------------------------------------------------+ | Vertices Crease | Vertices crease values | +-----------------------+--------------------------------------------------------------------------+ | Vertices Bevel Weight | Vertices Bevel Weight values | +-----------------------+--------------------------------------------------------------------------+ | Edges Select | Mask of Edges selected in the edit mode | +-----------------------+--------------------------------------------------------------------------+ | Edges Crease | Edges crease values | +-----------------------+--------------------------------------------------------------------------+ | Edges Seam | Edges seam values | +-----------------------+--------------------------------------------------------------------------+ | Edges Sharp | Edges sharp values | +-----------------------+--------------------------------------------------------------------------+ | Edges Bevel Weight | Edges Bevel Weight values | +-----------------------+--------------------------------------------------------------------------+ | Polygon Selected | Mask of Polygons selected in the edit mode | +-----------------------+--------------------------------------------------------------------------+ | Polygon Smooth | Smooth of Polygons | +-----------------------+--------------------------------------------------------------------------+ | Vertex Normals | Vertex Normals | +-----------------------+--------------------------------------------------------------------------+ | Material Idx | Material indexes per object face. | +-----------------------+--------------------------------------------------------------------------+ | Polygons Areas | Area of Polygons of objects. | +-----------------------+--------------------------------------------------------------------------+ | Polygons Centers | Polygons Center of objects. | +-----------------------+--------------------------------------------------------------------------+ | Polygons Normal | Polygons Normal of objects. | +-----------------------+--------------------------------------------------------------------------+ | Matrix | Matrices of objects | +-----------------------+--------------------------------------------------------------------------+ | Vers grouped | Vertex groups' indices from all vertex groups | +-----------------------+--------------------------------------------------------------------------+ It can output Numpy arrays of vertices and edges if enabled on N-panel properties (makes node faster) Examples -------- .. image:: https://user-images.githubusercontent.com/619340/126961901-4c300e39-6cbe-456f-a132-104f7b3827ca.png Importing an object with two array modifiers applied and showing indices. Mask sites of Voronoi node with selection of faces: .. raw:: html * Spatial-> :doc:`Voronoi on Mesh ` * Viz-> :doc:`Viewer Draw ` Mask edges of Grid with selection of edges: .. raw:: html * Modifiers->Modifier Change-> :doc:`Extrude Edges ` * Viz-> :doc:`Viewer Draw ` * Matrix-> :doc:`Matrix In `