Rotation difference =================== .. image:: https://user-images.githubusercontent.com/14288520/189345318-1bf5f65b-f500-47d7-a987-71fa066b824d.png :target: https://user-images.githubusercontent.com/14288520/189345318-1bf5f65b-f500-47d7-a987-71fa066b824d.png Functionality ------------- Creates quaternion which produce rotation from first to second given points. It can be alternative of `normal matrix` node. Meanwhile last one can work only with limited number of axis the `rotation difference` node can work with arbitrary axes. Category -------- Quaternions -> Rotation difference Inputs ------ - **Verts_A** - vertices (start of rotation) - **Verts_B** - vertices (end of rotation) Outputs ------- - **Quaternions** - rotation difference between given points Parameters ---------- +--------------------------+-------+--------------------------------------------------------------------------------+ | Parameters | Type | Description | +==========================+=======+================================================================================+ | Flat output | bool | Put all quaternions into flat list | +--------------------------+-------+--------------------------------------------------------------------------------+ Usage ----- First vector of the node is initial direction of monkey head, second one is direction of empty object: .. image:: https://user-images.githubusercontent.com/28003269/72435614-ecd2c400-37b7-11ea-80f2-176a0d1df5ee.png :target: https://user-images.githubusercontent.com/28003269/72435614-ecd2c400-37b7-11ea-80f2-176a0d1df5ee.png * Generator-> :doc:`Suzanne ` * Scene-> :doc:`Objects In Lite ` * Matrix-> :doc:`Matrix Out ` * Quaternion-> :doc:`Quaternion Out ` * Viz-> :doc:`Viewer Draw ` .. image:: https://user-images.githubusercontent.com/28003269/72435623-f52aff00-37b7-11ea-984a-e0d0d4b14013.gif :target: https://user-images.githubusercontent.com/28003269/72435623-f52aff00-37b7-11ea-984a-e0d0d4b14013.gif Also it is possible to make movements of monkey head more natural by applying Z component separately: .. image:: https://user-images.githubusercontent.com/28003269/72444577-b7cf6d00-37c9-11ea-8052-0be2fa3de938.png :target: https://user-images.githubusercontent.com/28003269/72444577-b7cf6d00-37c9-11ea-8052-0be2fa3de938.png * Generator-> :doc:`Suzanne ` * Scene-> :doc:`Objects In Lite ` * Component-Wise: Vector-> :doc:`Vector Math ` * Quaternion-> :doc:`Quaternion Out ` * Quaternion Multiply: Quaternion-> :doc:`Quaternion Math ` * Viz-> :doc:`Viewer Draw ` .. image:: https://user-images.githubusercontent.com/28003269/72444896-43e19480-37ca-11ea-87c8-326b5c63e6b5.gif :target: https://user-images.githubusercontent.com/28003269/72444896-43e19480-37ca-11ea-87c8-326b5c63e6b5.gif