Quaternion Out -------------- .. image:: https://user-images.githubusercontent.com/14288520/189335341-65240d77-18aa-4af4-b172-2d2751693f81.png :target: https://user-images.githubusercontent.com/14288520/189335341-65240d77-18aa-4af4-b172-2d2751693f81.png .. image:: https://user-images.githubusercontent.com/14288520/189335364-2e83b6cc-571a-4558-a48c-511a124a0be1.png :target: https://user-images.githubusercontent.com/14288520/189335364-2e83b6cc-571a-4558-a48c-511a124a0be1.png Quaternion Out node converts a quaternion into various formats for a selected mode. Modes ===== The available **Modes** are: WXYZ, EULER, AXIS-ANGLE & MATRIX. +---------------+----------------------------------------------------------------+ | Mode | Description | +===============+================================================================+ | WXYZ | Converts a quaternion into its W, X, Y, Z components. **[1]** | +---------------+----------------------------------------------------------------+ | SCALAR-VECTOR | Converts a quaternion into its Scalar & Vector components. | | | **[1]** | +---------------+----------------------------------------------------------------+ | EULER | Converts a quaternion into X, Y, Z angles corresponding | | | to the Euler rotation given an Euler rotation order. **[2,3]** | +---------------+----------------------------------------------------------------+ | AXIS-ANGLE | Converts a quaternion into the Axis & Angle of rotation. | | | **[2]** | +---------------+----------------------------------------------------------------+ | MATRIX | Converts a quaternion into an orthogonal 4x4 rotation matrix. | +---------------+----------------------------------------------------------------+ Notes: * **[1]** : For WXYZ and SCALAR-VECTOR modes the node provides a "Normalize" option to normalize the input quaternion before outputting its components. All the other modes automatically normalize the quaternion. * **[2]** : For EULER and AXIS-ANGLE modes, which output angles, the node provides an angle unit conversion to let the angle output values be converted to Radians (1.0-2pi), Degrees (1.0-360.0) or Unities (0.0-1.0 range). * **[3]** : For EULER mode the node provides the option to select the Euler rotation order: "XYZ", "XZY", "YXZ", "YZX", "ZXY" or "ZYX". Inputs ====== * **Quaternions** The node takes a list of (one or more) quaternions and based on the selected mode it converts the quaternions into the corresponding components. Extra Parameters ================ A set of extra parameters are available on the property panel. These parameters do not receive external input. +------------------+-----------+---------+--------------------------------------+ | Extra Param | Type | Default | Description | +==================+===========+=========+======================================+ | **Angle Units** | Enum | DEGREES | Interprets the angle values based on | | | | | the selected angle units: | | | | | | | | * RADIANS | | * Radians = 0.0 - 2pi | | | * DEGREES | | * Degrees = 0.0 - 360.0 | | | * UNITIES | | * Unities = 0.0 - 1.0 | +------------------+-----------+---------+--------------------------------------+ Outputs ======= Based on the selected **Mode** the node makes available the corresponding output sockets: +---------------+------------------------------------+ | Mode | Output Sockets (types) | +===============+====================================+ | WXYZ | W, X, Y, Z (floats) | +---------------+------------------------------------+ | SCALAR-VECTOR | Scalar (float) & Vector (vector) | +---------------+------------------------------------+ | EULER | X, Y, Z angles (floats) **[1]** | +---------------+------------------------------------+ | AXIS-ANGLE | Axis (vector) & Angle (float) | | | **[1]** | +---------------+------------------------------------+ | MATRIX | Matrix (4x4 matrix) | +---------------+------------------------------------+ Notes: * **[1]** : The angles are by default in DEGREES. The Property Panel has option to set angle units as: RADIANS, DEGREES or UNITIES. The modes WXYZ and SCALAR-VECTOR are the same except the WXYZ mode outputs the components as 4 floats (W, X, Y and Z), while the SCALAR-VECTOR mode outputs the components as a scalar (W) and a vector (XYZ). The node only generates the conversion when the output sockets are connected.