Set Custom UV Map ================= .. image:: https://user-images.githubusercontent.com/28003269/72145465-04730c80-33b4-11ea-830a-1ce9ba114b7d.png Functionality ------------- The node creates custom UV layer and apply given uv coordinates to given Blender mesh object. For usability the node has matrix input socket but the same can be done applying the same matrix to input UV coordinates outside of the node. UV coordinates should be prepared by other nodes. Category -------- BPY Data -> Set Custom UV Map Inputs ------ - **Objects** - Blender mesh objects - **UV verts** - just usual vertices (3D dimensional ) - **UV faces** - just usual face, each face can be disjoint from each other - **Matrix** - optional, for UV transformation Outputs ------- - **Objects** - Blender mesh objects Parameters ---------- +--------------------------+-------+--------------------------------------------------------------------------------+ | Parameters | Type | Description | +==========================+=======+================================================================================+ | Name of UV layer | str | SVMap by default | +--------------------------+-------+--------------------------------------------------------------------------------+ Usage ----- First of all own mesh of a mesh can be used as UV data. In this case flat projection will be get: .. image:: https://user-images.githubusercontent.com/28003269/71992782-68c88b80-324f-11ea-8cdc-0312d2dac19e.png This is analog of this set of nodes in material editor: .. image:: https://user-images.githubusercontent.com/28003269/72155099-c41f8880-33cb-11ea-8315-909d3d76f80e.png If input mesh has only quad faces it is possible to use plane generator node for UV mapping: .. image:: https://user-images.githubusercontent.com/28003269/72155281-33957800-33cc-11ea-8a4e-5bc7931935f1.png Some tricky way of unwrapping mesh with arbitrary number of edges in faces: .. image:: https://user-images.githubusercontent.com/28003269/72155683-13b28400-33cd-11ea-88ae-a87dfd05b928.png And of using special for unwrapping nodes: .. image:: https://user-images.githubusercontent.com/28003269/71994775-c90cfc80-3252-11ea-835f-1b0ebbe449b7.png