Solidify ======== .. image:: https://user-images.githubusercontent.com/14288520/201440855-0564d90d-6654-42d9-980c-2f856b57d4f0.png :target: https://user-images.githubusercontent.com/14288520/201440855-0564d90d-6654-42d9-980c-2f856b57d4f0.png Extrudes a mesh along its normal. Used usually to get a thick mesh from a planar mesh. .. image:: https://user-images.githubusercontent.com/14288520/201441550-c1a3bb63-693d-48b3-a8f1-8144296f4c12.png :target: https://user-images.githubusercontent.com/14288520/201441550-c1a3bb63-693d-48b3-a8f1-8144296f4c12.png Inputs ------ * **Vertices**: Mesh Vertices (mandatory) * **Edges**: Mesh Edges (optional, if you want to output edges makes the algorithm faster) * **Polygons**: Mesh Polygons (mandatory) * **Thickness**: Distance to extrude .. image:: https://user-images.githubusercontent.com/14288520/201442046-b93db529-8e17-47b7-995b-82acf469f27c.gif :target: https://user-images.githubusercontent.com/14288520/201442046-b93db529-8e17-47b7-995b-82acf469f27c.gif * **Offset**: Relative offset from original mesh [-1.0; 1.0] .. image:: https://user-images.githubusercontent.com/14288520/201442148-7ef38073-ee87-48a1-98ed-6a247687a0db.gif :target: https://user-images.githubusercontent.com/14288520/201442148-7ef38073-ee87-48a1-98ed-6a247687a0db.gif Options ------- * **Even**: adjust thickness in sharp corners to have a even thickness. .. image:: https://user-images.githubusercontent.com/14288520/201442415-7e840cc4-af94-43b0-b4ee-0cf93c715832.gif :target: https://user-images.githubusercontent.com/14288520/201442415-7e840cc4-af94-43b0-b4ee-0cf93c715832.gif * **Implementation**: Algorithm used to compute. - Sverchok: Faster all with more options - Blender: Old method, left because it may differ in some corner cases Outputs ------- * **Vertices**, **Edges**, **Polygons**: Modified mesh * **New Pols**: New opposite polygons (in the same order as the originals) * **Rim Pols**: Side Polygons created in the boundaries of the mesh * **Pols Group**: Outputs a list to mask polygons from the modified mesh, - 0 = Original Polygon - 1 = New Polygon - 2 = Rim Polygon * **New Verts Mask**: To split old vertices form new vertices .. image:: https://user-images.githubusercontent.com/14288520/201444252-0c1d3bef-78c5-4527-8870-32c3ae2cb30e.png :target: https://user-images.githubusercontent.com/14288520/201444252-0c1d3bef-78c5-4527-8870-32c3ae2cb30e.png * Text-> :doc:`Stethoscope ` Examples -------- Using variable thickness: .. image:: https://user-images.githubusercontent.com/14288520/201444780-ff1a1ac7-c6ec-4215-8638-6f40bd38db81.png :target: https://user-images.githubusercontent.com/14288520/201444780-ff1a1ac7-c6ec-4215-8638-6f40bd38db81.png * Generator-> :doc:`Box ` * Vector-> :doc:`Vector Noise ` * Number-> :doc:`Map Range ` * Viz-> :doc:`Viewer Draw ` --------- Splitting Data: New Vertices in white, Old vertices in black, New Polys in grey, Rim Polys in white... .. image:: https://user-images.githubusercontent.com/14288520/201445261-ebbee6d5-8e1a-4f85-a9fa-f05123d5efcd.png :target: https://user-images.githubusercontent.com/14288520/201445261-ebbee6d5-8e1a-4f85-a9fa-f05123d5efcd.png * Generator-> :doc:`Cylinder ` * DIV: Number-> :doc:`Scalar Math ` * Viz-> :doc:`Viewer Draw `