Triangulate Mesh (Heavy) ======================== This node tesselates all polygons that are not triangles, using this code:: # for all objects/bm incoming: # for f in bm.faces: coords = [v.co for v in f.verts] indices = [v.index for v in f.verts] if len(coords) > 3: for pol in tessellate([coords]): new_faces.append([indices[i] for i in pol]) else: new_faces.append([v.index for v in f.verts]) which may not be super efficient. This node is a heavier implementation of Triangulate until someone finds time to figure out the bug in the original node.