Triangulate Mesh ================ .. image:: https://user-images.githubusercontent.com/14288520/199673451-2f024398-99ef-4e8c-a946-23eb64fb0edd.png :target: https://user-images.githubusercontent.com/14288520/199673451-2f024398-99ef-4e8c-a946-23eb64fb0edd.png *This node testing is in progress, so it can be found under Beta menu* Functionality ------------- This node applies Triangulate operator (Ctrl+T in normal mode) to the mesh. It can triangulate all faces or only selected ones. .. image:: https://user-images.githubusercontent.com/14288520/199745393-91f9f48a-b2a4-40d5-b58a-eeb814f4caea.png :target: https://user-images.githubusercontent.com/14288520/199745393-91f9f48a-b2a4-40d5-b58a-eeb814f4caea.png This node is useful mainly when other node generates ngons, especially not-convex ones. .. image:: https://user-images.githubusercontent.com/14288520/199753486-0e465534-02e6-4eb8-827c-7dfa7a55f813.png :target: https://user-images.githubusercontent.com/14288520/199753486-0e465534-02e6-4eb8-827c-7dfa7a55f813.png Inputs ------ This node has the following inputs: - **Vertices** - **Edges** - **Polygons** - **FaceData**. List containing an arbitrary data item for each face of input mesh. For example, this may be used to provide material indexes of input mesh faces. Optional input. - **Mask**. List of boolean or integer flags. Zero or False means do not triangulate face with corresponding index. If this input is not connected, then all faces will be triangulated. Parameters ---------- This node has the following parameters: * **Quads mode**. Method of quads processing. Available modes are: * **Beauty**. Split the quads in nice triangles, slower method. * **Fixed**. Split the quads on the 1st and 3rd vertices. * **Fixed Alternate**. Split the quads on the 2nd and 4th vertices. * **Shortest Diagonal**. Split the quads based on the distance between the vertices. * **Ngon mode**. Method of ngons processing. Available modes are: * **Beauty**. Arrange the new triangles nicely, slower method. * **Scanfill**. Split the ngons using a scanfill algorithm. Outputs ------- This node has the following outputs: - **Vertices**. This is just a copy of input vertices for convenience. - **Edges**. - **Polygons**. - **FaceData**. List containing data items from the **FaceData** input, which contains one item for each output mesh face. - **NewEdges**. This contains only new edges created by triangulation procedure. - **NewPolys**. This contains only new faces created by triangulation procedure. If ``Mask`` input is not used, then this output will contain the same as ``Polygons`` output. See also -------- * Modifiers->Modifier Change-> :doc:`Split Faces ` Examples of usage ----------------- Triangulated cube: .. image:: https://user-images.githubusercontent.com/14288520/199747483-94750b00-c600-4bc9-847c-294105eca9ee.png :target: https://user-images.githubusercontent.com/14288520/199747483-94750b00-c600-4bc9-847c-294105eca9ee.png * Generator-> :doc:`Box ` * Viz-> :doc:`Viewer Draw ` --------- Triangulate only two faces of extruded polygon: .. image:: https://user-images.githubusercontent.com/14288520/199759356-78797993-1d9d-4fb8-b3fc-e33b9563c040.png :target: https://user-images.githubusercontent.com/14288520/199759356-78797993-1d9d-4fb8-b3fc-e33b9563c040.png * Generator-> :doc:`NGon ` * Modifier Make-> :doc:`Solidify ` * Number-> :doc:`List Input ` * List-> :doc:`Index To Mask ` * List->List Main-> :doc:`List Length ` * Viz-> :doc:`Viewer Draw `