Dissolve Mesh Elements ====================== .. image:: https://user-images.githubusercontent.com/14288520/199957635-d432411b-f465-4f2d-b861-78896ed70b73.png :target: https://user-images.githubusercontent.com/14288520/199957635-d432411b-f465-4f2d-b861-78896ed70b73.png Functionality ------------- Dissolve will remove the geometry and fill in the surrounding geometry. Instead of removing the geometry, which may leave holes that you have to fill in again. .. image:: https://user-images.githubusercontent.com/14288520/199959865-333bfc63-fe19-47b2-8920-826965f4fe83.png :target: https://user-images.githubusercontent.com/14288520/199959865-333bfc63-fe19-47b2-8920-826965f4fe83.png * Analyzers-> :ref:`Component Analyzer/Vertices/Interior <VERTICES_IS_INTERIOR>` --------- .. image:: https://user-images.githubusercontent.com/14288520/199963152-e3f375d2-77de-4cbc-b503-2921d16ba53e.png :target: https://user-images.githubusercontent.com/14288520/199963152-e3f375d2-77de-4cbc-b503-2921d16ba53e.png Category -------- Modifiers -> Modifier change -> Dissolve Mesh Elements Inputs ------ - **Verts** - vertices of given mesh(es) - **Edges** - edges of given mesh(es) - **Faces** - faces of given mesh(es) - **Mask** - mask of vertices, edges or faces which should be dissolved Parameters ---------- * **Mode** - **Verts**. Remove the vertex, merging all surrounding faces. In the case of two edges, merging them into a single edge - **Edges**. Removes edges sharing two faces (joining those faces) - **Faces**. Merges regions of faces that share edges into a single face * **Use face split**. When dissolving vertices into surrounding faces, you can often end up with very large, uneven n-gons. The face split option limits dissolve to only use the corners of the faces connected to the vertex. * **Use boundary tear**. Split off face corners instead of merging faces. * **Use verts**. Undocumented .. image:: https://user-images.githubusercontent.com/28003269/89491528-87303e80-d7c0-11ea-99ad-63335902a996.png 1) Original mesh. 2) Face Split: Off, Tear Boundaries: Off. 3) Face Split: On, Tear Boundaries: Off. 4) Face Split: On/Off, Tear Boundaries: On. Outputs ------- - **Verts** - vertices of dissolved mesh - **Edges** - edges of dissolved mesh - **Faces** - faces of dissolved mesh - **Verts ind** - vertices indexes of mesh before dissolving operation - **Edges ind** - edges indexes of mesh before dissolving operation - **Faces ind** - faces indexes of mesh before dissolving operation - **Loops ind** - loops indexes of mesh before dissolving operation *Note: `Index` sockets can map data of mesh elements from mesh before operation to mesh after operation. For mapping operation `list item` node can be used.* .. image:: https://user-images.githubusercontent.com/28003269/89492923-d88dfd00-d7c3-11ea-974c-440472e0bb92.png Examples -------- **Dissolve random border faces** .. image:: https://user-images.githubusercontent.com/14288520/199965580-e20b169a-5ced-4e06-b12f-2a36a16eabb3.png :target: https://user-images.githubusercontent.com/14288520/199965580-e20b169a-5ced-4e06-b12f-2a36a16eabb3.png * Generator->Generator Extended-> :doc:`Polygon Grid </nodes/generators_extended/polygon_grid>` * Analyzers-> :ref:`Component Analyzer/Faces/Is_Boundary <FACES_IS_BOUNDARY>` * Number-> :doc:`List Input </nodes/number/list_input>` * Number-> :doc:`Random Num Gen </nodes/number/random_num_gen>` * AND: Logic-> :doc:`Logic Functions </nodes/logic/logic_node>` * List->List Main-> :doc:`List Length </nodes/list_main/length>` * Color-> :doc:`Color Ramp </nodes/color/color_ramp>` * Viz-> :doc:`Viewer Draw </nodes/viz/viewer_draw_mk4>` * Text-> :doc:`Stethoscope </nodes/text/stethoscope_v28>` .. image:: https://user-images.githubusercontent.com/14288520/199966076-4434102c-7f62-4548-b27d-efc3e21ed42e.gif :target: https://user-images.githubusercontent.com/14288520/199966076-4434102c-7f62-4548-b27d-efc3e21ed42e.gif --------- **Dissolve random edges** .. image:: https://user-images.githubusercontent.com/28003269/89445808-af8a4f80-d764-11ea-8d00-66c8d58f7519.gif --------- **Dissolve all edges except vertical and horizontal** .. image:: https://user-images.githubusercontent.com/28003269/89520787-70eda700-d7ef-11ea-9a61-b2e8d8b9fd74.gif :target: https://user-images.githubusercontent.com/28003269/89520787-70eda700-d7ef-11ea-9a61-b2e8d8b9fd74.gif .. image:: https://user-images.githubusercontent.com/28003269/89520841-8531a400-d7ef-11ea-9c2d-67d43caeb09a.png :target: https://user-images.githubusercontent.com/28003269/89520841-8531a400-d7ef-11ea-9c2d-67d43caeb09a.png * Generator-> :doc:`Random Vector </nodes/generator/random_vector_mk3>` * COMPONENT-WISE: Vector-> :doc:`Vector Math </nodes/vector/math_mk3>` * Spatial-> :doc:`Delaunay 2D </nodes/spatial/delaunay_2d>` * Analyzers-> :doc:`Select Mesh Elements </nodes/analyzer/mesh_select_mk2>` * Number-> :doc:`A Number </nodes/number/numbers>` * OR, NOT: Logic-> :doc:`Logic Functions </nodes/logic/logic_node>` * Temporal Viewer: Viz-> :doc:`Viewer Draw </nodes/viz/viewer_draw_mk4>` --------- **Dissolve faces by area** .. image:: https://user-images.githubusercontent.com/28003269/89521871-561c3200-d7f1-11ea-8c5b-6e1e38b4549b.gif :target: https://user-images.githubusercontent.com/28003269/89521871-561c3200-d7f1-11ea-8c5b-6e1e38b4549b.gif .. image:: https://user-images.githubusercontent.com/28003269/89521875-56b4c880-d7f1-11ea-98e4-a79ff30fecb0.png :target: https://user-images.githubusercontent.com/28003269/89521875-56b4c880-d7f1-11ea-98e4-a79ff30fecb0.png * Generator-> :doc:`Suzanne </nodes/generator/suzanne>` * Analyzers-> :doc:`Area </nodes/analyzer/area>` * Vector-> :doc:`Vector Math </nodes/vector/math_mk3>` * Matrix-> :doc:`Matrix In </nodes/matrix/matrix_in_mk4>` * List-> :doc:`List Mask Converter </nodes/list_masks/mask_convert>` * LESS X: Logic-> :doc:`Logic Functions </nodes/logic/logic_node>` * Logic-> :doc:`Switch </nodes/logic/switch_MK2>` * Temporal Viewer: Viz-> :doc:`Viewer Draw </nodes/viz/viewer_draw_mk4>`