Matrix Normal ============= .. image:: https://user-images.githubusercontent.com/14288520/189594017-c08d8a4b-943f-41bf-aa97-3a94802b48a8.png :target: https://user-images.githubusercontent.com/14288520/189594017-c08d8a4b-943f-41bf-aa97-3a94802b48a8.png Functionality ------------- This node calculates a Position Matrix from a location and a Normal Vector. Is useful to place meshes in custom planes (or polygons) Inputs & Parameters ------------------- +-------------------+--------------------------------------------------------------------------------------------------+ | Parameters | Description | +===================+==================================================================================================+ | Track | Determine with axis should match the given normal | +-------------------+--------------------------------------------------------------------------------------------------+ | Up | Parameter to sort the other axis | +-------------------+--------------------------------------------------------------------------------------------------+ On the right-click menu there is a "Flat Output" toggle. While active (as it is by default) it will join the first level to output a regular matrix list ([M,M,..]) that can be plugged to any other node. If it is disabled the node will keep the original structure outputting a list of matrix lists ([[M,M,..],[M,M,..],..]). Outputs ------- One (or many) Transform Matrix Examples -------- Using the the node to place a mesh according to a base mesh vertex normals. .. image:: https://user-images.githubusercontent.com/14288520/189552392-26211080-9e83-44e2-ac7d-f2909ed49b3d.png :target: https://user-images.githubusercontent.com/14288520/189552392-26211080-9e83-44e2-ac7d-f2909ed49b3d.png * Generator-> :doc:`IcoSphere ` * Generator-> :doc:`NGon ` * Analyzers-> :doc:`Component Analyzer ` * List->List Main-> :doc:`List Length ` * Number-> :doc:`Random Num Gen ` * Viz-> :doc:`Viewer Draw `