Triangle ======== .. image:: https://user-images.githubusercontent.com/14288520/191045694-9fcb8f28-be7d-4473-a068-f79bcb5bef81.png :target: https://user-images.githubusercontent.com/14288520/191045694-9fcb8f28-be7d-4473-a068-f79bcb5bef81.png Functionality ------------- The node is designed to generate triangles from various combinations of vertices, sides length and angles. Inputs / Parameters ------------------- +------------+---------+-------------------------------------------------------------------------+ | Param | Type | Description | +============+=========+=========================================================================+ | **Mode** | Enum | Choose how you want to define the triangle: | | | | | | | | * A_c_Alpha_Beta: One Vertex, the contiguous side length and two angles | | | | * A_B_Alpha_Beta: Two Vertex and two angles | | | | * A_b_c_Alpha: One Vertex, two contiguous sides' length and one angle | | | | * A_B_b_Alpha: Two Vertex, one side length and one angle | | | | * A_a_b_c: One Vertex, and length of the three sides | | | | * A_B_a_b Two Vertex, and length of the two sides | | | | * A_B_C : Three Vertex | +------------+---------+-------------------------------------------------------------------------+ | **A** | Vector | Vertex A of the triangle | +------------+---------+-------------------------------------------------------------------------+ | **B** | Vector | Vertex B of the triangle | +------------+---------+-------------------------------------------------------------------------+ | **C** | Vector | Vertex C of the triangle | +------------+---------+-------------------------------------------------------------------------+ | **a** | Float | Normal of the plane B | +------------+---------+-------------------------------------------------------------------------+ | **b** | Float | Normal of the plane B | +------------+---------+-------------------------------------------------------------------------+ | **c** | Float | Normal of the plane B | +------------+---------+-------------------------------------------------------------------------+ | **Alpha** | Float | Normal of the plane B | +------------+---------+-------------------------------------------------------------------------+ | **Beta** | Float | Normal of the plane B | +------------+---------+-------------------------------------------------------------------------+ Advanced Parameters ------------------- In the N-Panel (and on the right-click menu) you can find: **Join Last level**: Join (mesh join) last level of triangles (default set to False) **Remove Doubles**: Remove doubles of the joined triangles (only active when "Join Last Level" is True) **Tolerance**: Removing Doubles Tolerance (only active when "Remove Doubles" is True) **Flat output**: Flatten output by list-joining level 1 and unwrapping it (default set to True) **Match List Global**: Define how list with different lengths should be matched. Refers to the matching of groups (level 1) **Match List Local**: Define how list with different lengths should be matched. Refers to the matching inside groups (level 2) Outputs ------- **Vertices**: Vertex of triangles **Edges**: Edges of triangles **Faces**: Polygon data of the triangles Example of usage ---------------- Three ways of getting the same triangle from different inputs .. image:: https://user-images.githubusercontent.com/14288520/191047575-8345d4c7-2891-4dfa-b7c1-3a6b22147344.png :target: https://user-images.githubusercontent.com/14288520/191047575-8345d4c7-2891-4dfa-b7c1-3a6b22147344.png * Viz-> :doc:`Viewer Draw ` --------- The node can be used to generate more complex shapes, note that "join last level" is activated the N-Panel .. image:: https://user-images.githubusercontent.com/14288520/191052089-3490928b-0bc1-44ad-a4c7-998c081da04b.png :target: https://user-images.githubusercontent.com/14288520/191052089-3490928b-0bc1-44ad-a4c7-998c081da04b.png * Generator-> :doc:`Circle ` * CAD-> :doc:`Inset Special ` * List->List Struct-> :doc:`List Shift ` * Viz-> :doc:`Viewer Draw ` --------- Advanced example using the node to generate structural ribbons * old example .. image:: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/generators_extended/Triangle/triangle_node_sverchok_example_02.png :alt: sverchok_triangle_node_example2.png * restore the old example with a new version of nodes .. image:: https://user-images.githubusercontent.com/14288520/191064494-53646309-446e-46bc-94f3-178cd4419ed6.png :target: https://user-images.githubusercontent.com/14288520/191064494-53646309-446e-46bc-94f3-178cd4419ed6.png * Generator-> :doc:`Line ` * Transform-> :doc:`Matrix Apply (verts) ` * Modifiers->Modifier Make-> :doc:`UV Connection ` * Number-> :doc:`A Number ` * Number-> :doc:`Number Range ` * SIN, MUL, ADD: Number-> :doc:`Scalar Math ` * Viz-> :doc:`Viewer Draw ` * Viz-> :doc:`Mesh Viewer `