Texture Evaluate ================ .. image:: https://user-images.githubusercontent.com/14288520/189663161-48c45f22-ec8a-4973-b881-6da7fb829f11.png :target: https://user-images.githubusercontent.com/14288520/189663161-48c45f22-ec8a-4973-b881-6da7fb829f11.png This node evaluates a texture at specific coordinates Inputs & Parameters ------------------- +----------------+-------------------------------------------------------------------------+ | Parameters | Description | +================+=========================================================================+ | Mapping | Vectors mapping mode. Offers: | | | | | | UV Coordinates (with domain 0 to 1) and | | | | | | Object (with domain -1 to 1) | +----------------+-------------------------------------------------------------------------+ | Channel | Color channel to output | | | | | | Offers: Red, Green, Blue, Hue, Saturation, Value, Alpha, RGB Average, | | | | | | Luminosity and Color | +----------------+-------------------------------------------------------------------------+ | Use Alpha | Toggle to add alpha channel (Only when Channel is set to Color) | +----------------+-------------------------------------------------------------------------+ | Vertices | Vertices of the mesh to displace | +----------------+-------------------------------------------------------------------------+ | Texture | Texture(s) to use as base | +----------------+-------------------------------------------------------------------------+ Examples -------- .. image:: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/vector/texture_evaluate/texture_evaluate_sverchok_blender_example_1.png :target: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/vector/texture_evaluate/texture_evaluate_sverchok_blender_example_1.png Mixing 3 textures .. image:: https://user-images.githubusercontent.com/14288520/189663199-78a379ee-0a7c-49ba-80b3-52f31f13fe6a.png :target: https://user-images.githubusercontent.com/14288520/189663199-78a379ee-0a7c-49ba-80b3-52f31f13fe6a.png * Generator-> :doc:`Plane ` * Logic-> :doc:`Logic Functions ` * Modifiers->Modifier Change-> :doc:`Mask Vertices ` * Viz-> :doc:`Viewer Draw ` Masking mesh with texture .. image:: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/vector/texture_evaluate/texture_evaluate_sverchok_blender_example_3.png :target: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/vector/texture_evaluate/texture_evaluate_sverchok_blender_example_3.png Blender procedural textures work in 3D space .. image:: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/vector/texture_evaluate/texture_evaluate_sverchok_blender_example_4.png :target: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/vector/texture_evaluate/texture_evaluate_sverchok_blender_example_4.png You can input multiple textures, when joined [[texture, texture,..],[..],..] they will be used in a single set of vertices with a single output list .. image:: https://user-images.githubusercontent.com/14288520/189665154-9b97814d-e3b0-4e15-a886-8fe0ea2b4e1a.png :target: https://user-images.githubusercontent.com/14288520/189665154-9b97814d-e3b0-4e15-a886-8fe0ea2b4e1a.png * Generator-> :doc:`Plane ` * Viz-> :doc:`Texture Viewer ` Differences between Object Mapping and UV Coordinates mapping